
Necromancers begin with a want that grants +1 to the Raise Skeleton skill. Sorceress begin with a staff that grants +1 to the Fire Bolt skill. Since the Sorceress and the Necromancer are very weak in combat, they begin the game with weapons that grant them a level one skill. There are two partial exceptions to this rule. These do enough damage to deal with the first monsters encountered, but should be upgraded as soon as possible.
Enabling skills in the skill trees requires skill points or special equipment, while a level one character without any gear at all can still attack, throw, or unsummon.Īll characters start with a basic weapon and shield of some sort. These skills are more like abilities, in that they are not located in the skill trees, but are inherent skills all characters possess. Kick worked a bit like the Paladin's Smite skill, knocking back, but not stunning, a single target.
Kick this skill was present during much of the game's development, but was removed before the beta test. Unsummon is only active when a character has summoned minions of some type (such as the Necromancer's skeletons/golems, the Druid's wolves/bear/spirits/vines, the Amazon's Valkyrie, etc), and when used it will dispel any summoned minion targeted. Throwing weapons can also be used for melee combat, when the Attack skill or other melee range skills are is used.
Throw works only when a stack of throwing weapons are equipped, and it will hurl the knife, javelin, axe, or other item at the selected target or location. Characters punch if they have no weapon equipped, though this tends to look more painful than it is. Using attack will swing whatever weapon is equipped at the target, or fire an arrow/bolt if a bow/xbos is equipped. Attack works with any equipped weapon and is the default function.